Sunday, June 25, 2017

[Actual Play] Barbarians of the Dead Wastes #2 [LotFP]

(c) Philippe Druillet

This week we resumed our barbaric sword & sorcery game.

The Fighter (Max) and the Magic-User (Hiram) rested a bit, bandaged their NPC friend, the Specialist (Ludwig), then decided to venture deeper. The next level of the tower was partially "flooded" with earth through the windows (as the tower sank into the ground). When the PCs passed by, tendrils burst from the window openings and paralyzed the Magic-User. The Fighter cut him free with his ax (true barbarian style), then they ran into a tunnel through a collapsed part of the wall.

They ended up in a small cave system, formed by collapsed buildings, rocks, etc., the ruins of a sunken ancient city. Most of these tunnels were now inhabited by fungi and yellow fluorescent slugs. They found the skeleton of a humanoid, albeit with the head of a crocodile, squashed under a fallen block of stone. They took the skull, because why not. Further down they found a small room, which used to be the crocodile-creature's sleeping place. A different tunnel took the players to a cavern with a subterranean lake. On the other side of the lake they saw the facade of a magnificent building.

Unwilling to enter the water, the Magic-User used Spider Climb to cross the ceiling and fix a rope to the facade. I described the effect of the spell as something akin to the "spiderwalk" scene from The Exorcist. The Magic-User's contorted body creeped out the Fighter big time.

Magic is weird.

Behind the facade they found an ancient archive, with racks full of baked clay tablets.

The shimmering stroboscopic figures from sessions #1 started to appear again, this time for longer periods. Then the players entered a big hall, which had an altar of sorts, with a big pulsating crystal in the middle. Standing next to this crystal, the ephemeral (almost holographic?) people could maintain their visibility in this world...


These ghastly figures turned out to be the last echoes of the ancient city, kept "alive" by the crystal's force. They communicated telepathically with the PCs, and were bent on keeping them underground, to ease their isolation... They launched a nerve-wrecking mental assault, when the characters tried to remove the crystal. In the end, they managed to come to terms, and the Magic-User vowed to re-create the crystal altar somewhere else, before it gets destroyed under the ruins of the ancient city. 

The players will now return to their hometown. To be continued.

(c) Doug Kovacs

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